Tag: Pen and Paper

Crixa RPG – Unshelved!

Pen & Paper RPG Space Opera
Twenty eight human empires, separated by hundreds of years of isolated development, suddenly collide when warp gate FTL travel is invented. It is a time for heroes, trade barons, rogues, explorers, and soldiers, as vast new possibilities expand the universe for human potential or its downfall.

Monday, during Chief Chat, Grummz made it official. Crixa is back in development! 💥💯💥

Hi everyone, I’m Nizuul, the newest member of the team and am working closely with Grummz on Crixa’s game design. Don’t worry, Grummz is still leading the project, writing the lore, and very involved in the game’s design.
A little bit about me, I’m an old school gamer, who’s been playing and designing games since 1st Edition D&D 😱 I also design video games for a living and love working with the Unreal Engine. I’m a big fan of Em8er and have been a backer since the beginning and, like you, can’t wait for the spiritual successor to Firefall to come online!
I’m currently working feverishly on the game and can honestly say that I have never been more excited about a game system. With all of the awesome that’s rapidly going into the game, I wanted to take a moment to let you know that you can now sign up for the Crixa mailing list! Just scroll to the bottom of any web page on the site, put in your email, click Subscribe and sign up!
I’ll be sending out updates, sneak peeks and news on the development of the game regularly and simply can’t bare the thought of you missing out! So don’t let me suffer, scroll down and sign up so I can have peace of mind while I hammer out these rules!

Ready, Set, Go

Crixa (pronounced Crik-sa), is my upcoming space opera, tabletop, roleplaying game. I’ve been working on the universe and setting periodically for awhile now, with some fantastic artists like Col Price (www.coldesignltd.com) and Tommaso Renieri (tommasorenieri.deviantart.com). These artists had really helped me realize some of the backstory and visuals for the game last year.

This year I finally decided to get off my butt and create the game rules. The goal is to capture some of the vastness and excitement that I had when I first saw and played Traveller, by my friend Marc Miller. As much as I love his game, however, I wanted to play around with my own ideas including a dual tier fast-play/deep-play rule system, and an embedded, but stand alone, miniature starship battle system.

Of course, I wanted to set all this in a universe of my own design. I’d been kicking around some ideas for this universe when I happened to mention to another friend, Orson Scott Card (author of Ender’s Game, one of my all time favorite novels), that I had this idea for a story. He invited me to meet up and pitch it to him, and I did. He’s always hated my story ideas, but something about this one got him excited. He encouraged me to write a trilogy, something I still plan to do, but meanwhile I’ve decided to develop the backstory as part of Crixa.

I can’t thank Marc and Scott enough for inspiring me to create this game and this story. I’m also deeply grateful to Col and Tommaso for putting up with all my weird ideas and revisions for the art for Crixa.

So, with introductions out of way, let’s start designing! This blog is going to chronicle my design of Crixa step by step. While I’ve worked on and designed several video games over the years, tabletop is new to me. By posting some of the early ideas here, I’m hoping to get your feedback to help me decide where I want to take these systems.

Oh, and for you Blizzard fans out there, Crixa was originally a video game that I was making for Blizzard as a 3rd party developer before they hired me. Maybe I’ll post some old screen shots someday, but the main player ship can still be found as a “crashed spaceship” prop in the Starcraft editor.

Thanks for joining on this new chapter in my life.